This scene I made consists of: A water shader, water splashes, procedural rock shader, rock meshes, beach and the animation. The ship however was downloaded from sketchfab.
(I'm sorry if the post-processing is a bit too much by the way)
The water shader was made using the Amplify shader editor and both generated and downloaden textures. The water shader is capable of reacting to a specific object location as long as it is connected using a script I wrote. There are two distance based effects currently integrated into the shader. One is the capabilty to create a spot of configurable color and depth. The other one can create effects like whirlpools by pushing/pulling the water from it default height.
All the movement on the water is created by using panners. (these move the texture according to a given speed)
The textures for the splashes are modifed rain and lens dust textures. These were edited in photoshop to make them usable for particles.
Beach asset by jamesharmer on sketchfab.
The scene in action
A slow motion version + a rising animation.
A remake of the scene using downloaded assets.