My first time creating vfx in unreal.
As the node based material creation is very close to that of the Amplify shader editor it was quite easy to work with. I am still learning the other functions of the engine but many are (almost) the same as those in Unity and the others are fast to learn.
The fire in the fireplace was created in a similar way as the stylized campfire in my pond scene (which was possible due to the similarities with Amplify). The sparks coming from it are quite simply made using Unreals particle system.
The other assets are downloaded from sketchfab and are made by Soidev and Laetitia Irata.
The scene in action.
The flame itself without obstructions/environment.